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Qualcomm • Shanghai, Shanghai, China
Role & seniority: Senior/lead-level Graphics-focused Systems Test Engineer in Qualcomm China’s Engineering Group (Systems Test Engineering).
Stack/tools: Android graphics/display subsystems; test planning, analysis, and reporting; automation test development (Java, Python, Perl); dev/tool/SDK centric testing; bug tracking; lab setup/maintenance; basic exposure to game graphics features (e.g., frame interpolation, resolution upscale).
Clarify test requests with dev/CE/marketing, drive test execution, triage issues, and provide status updates across teams.
Reproduce customer issues, coordinate joint triage with developers, and verify releases.
Develop automated tests, tools, and test strategies; conduct graphics/game tests (Android apps, FPS, power/perf metrics) and exploratory quality assessments.
Master’s (or PhD) in CS, EE, or related; or Bachelor’s with relevant background; 4+ years graphics testing (or 1+ year with Master/PhD).
Strong understanding of Android graphics/display subsystem.
Experience in test planning, issue analysis/reporting.
Automation test development experience (Java, Python, Perl).
Self-motivated, able to work in dynamic environments; good written/oral English; Korean reading helpful.
Experience with game-centric graphics features (frame interpolation, upscaling, visual quality/UX).
Familiarity with developer tools/SDK testing and automation
Common
Communicate with dev/CE/mkt to get test request clarified, proactively follow up execution, issue triage, status reporting and cross team joint review.
Customer issue support for reproduce, dev team joint triage and fix release verification.
Automation test creation, tools development, lab setup/maintenance.
Flexible marketing event support like competitive analysis test, demo setup and presentation.
Graphics Centric
Android based top 3rd party app test including function, perf, concurrency, stability.
Top mobile game centric test, covering Honor of King, Game of Peace, Genshin, Star Rail, etc.
App/game FPS, CPU/GPU, power/performance measurement and analysis.
More explorative tests like visual quality analysis, game engine centric test, benchmark perf.
Graphics developer/debug tool test, covering graphics feature functionality, perf, stability and UI based user experience.
Test will be possibly covered on both QC internal and commercial platforms with 3rd party GPU.
Issue triage and trouble shoot in daily executions.
New test method/tool/strategy exploration and other related new initiatives.
Master degree in computer science, EE or relevant majors. 4+ years of graphics testing experience. Bachelor with matching career background could also be considered.
Good understanding of Android graphics and display subsystem.
Good Knowledge on test planning, issue analysis, summary, reporting.
Automation test development experience (Java, python, perl, etc.).
Dev tool/SDK centric test experience and automation implementation is preferred.
Familiar with any game centric graphics enhancement feature is a plus. (frame interpolation, resolution upscale or visual quality/UX enhancement features)
Good gamer for popular 3rd party mobile games is a plus.
Good written and oral communication skills in English. Korean reading capability is a plus.
Must be a self-motivated and capable of working under dynamic changing environment.
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