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Testronic • Warsaw, Masovian Voivodeship, Poland
Role & seniority: QA Analyst (embedded in 4X Combat Pod), 2+ years in systems-heavy or combat-focused game development; full-time contract.
Stack/tools: Unity (in-editor validation), JIRA (issue tracking), test planning/testing artifacts, familiarity with Postman/REST APIs or backend validation tools.
Execute manual and exploratory testing of combat systems (buffs, debuffs, real-time interactions; PvP/PvE, raids) and maintain regression/integration coverage.
Create and maintain test plans, test cases, verification matrices; document, track, and prioritize issues with actionable feedback.
Validate Combat Engine, Buff/Modifier systems, PvP scenarios, PvE raiding, active abilities, and metadata/fixtures; advocate for quality and automation opportunities.
2+ years QA experience in systems-heavy or combat-focused game development (4X/strategy/RPG preferred).
Strong analytical mindset; ability to understand complex interdependencies and edge cases.
Experience creating structured test plans, cases, and coverage documents; excellent cross-functional communication.
Familiarity with Unity and in-editor validation; ability to troubleshoot ability data.
Understanding of buff/debuff mechanics, combat loops, and ability interactions (from QA/live-leader perspective).
Experience with automation opportunities and smarter regression coverage.
Interest in or experience with backend va
What You Will Do Embedded within the 4X Combat Pod, you will play a critical role in validating the core systems that define moment-to-moment combat, tactical depth, and strategic balance. You will ensure the quality, stability, and integrity of all combat-related features — from buff logic and PvP interactions to PVE raids and ability execution. Feature QA Execute manual and exploratory testing for combat systems, ensuring correct implementation of buffs, debuffs, and real-time interactions between player and AI entities. Conduct regression and integration testing to maintain consistency across combat features, balancing updates, and cross-system dependencies. Document, track, and prioritize issues in JIRA, providing clear and actionable feedback to developers and designers. Maintain detailed and up-to-date test plans, test cases, and verification matrices for all combat and systemic features. 4X Combat QA
Combat Engine & Systems Validation: Test and validate the Combat Engine and its underlying simulation logic, ensuring deterministic outcomes, correct damage resolution, and synchronization between client and server states.
Buff & Modifier Systems: Verify the Buff Engine and status effect systems, confirming correct stacking behavior, duration handling, and interaction rules between multiple buff/debuff sources.
Ship & Base PvP Testing: Execute comprehensive test passes for Ship vs. Ship and Base vs. Base PvP, validating combat resolution, targeting logic, ability cooldowns, and victory conditions under various configurations.
PvE Scenarios & Raiding: Test Hostile PvE encounters and Raiding systems, confirming AI behavior, wave spawning logic, targeting priorities, and loot distribution across different tiers and power levels.
Active Abilities & Edge Cases: Validate Active Ship Abilities and their impact within combat simulations, ensuring visual synchronization, cooldown handling, and expected interactions with buffs and environmental modifiers.
Metadata & Fixture Testing: Collaborate with developers to test fixture setups, universe configurations, and web panel metadata to ensure data consistency and correct communication between backend tools and in-game systems.
Quality Advocacy: Champion combat quality and systemic integrity, providing structured feedback on balancing, pacing, and technical reliability. Identify opportunities for automation, test plan optimization, and smarter regression coverage across the combat suite. 2+ years of QA experience in systems-heavy or combat-focused game development (4X, strategy, or RPG preferred). Strong analytical mindset with the ability to understand complex systems and identify subtle interactions or balance-breaking edge cases. Experience creating structured test plans, test cases, and coverage documentation for dynamic gameplay systems. Familiarity with Unity and comfort navigating in-editor setups to validate configurations or troubleshoot ability data. Interest or experience with Postman, REST APIs, or backend validation tools. Understanding of buff/debuff systems, combat loops, and ability mechanics, ideally from a player or QA perspective in live strategy or RPG titles. Excellent communication and collaboration skills for cross-functional teamwork with engineers, designers, and producers. A passion for strategy games and combat systems, with an eye for balance, pacing, and player experience integrity. Full-time contract. Medical healthcare Multisport card. Stable employment and professional growth in an international environment. Informal and casual work atmosphere, far from corporate standards. Friendly and open-minded teams. Chillout areas with free fruits and drinks, arcades, gaming consoles, and board games.