
GPU Design Verification Engineer
Apple • Orlando, Florida, United States
Role & seniority: Graphics Core Hardware Verification Engineer (role stated; seniority not specified)
Stack/tools: Verilog; SystemVerilog/UVM; HDL simulators; waveform viewers; test bench development; constrained-random and coverage-driven stimulus; reference models, scoreboards, SV assertions; DV/code reviews; optional GPU APIs familiarity (OpenGL/Vulkan/Metal)
Top 3 responsibilities
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Verify GPU RTL designs using Verilog/SystemVerilog/UVM and logic simulators
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Participate in design reviews, assist with test plan creation, and architect/test benches
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Develop advanced stimulus and checking components; run simulations, debug hardware/software issues, and perform coverage analysis
Must-have skills
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BS in a related field
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Experience or coursework in computer architecture and digital design/verification
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Experience with HDL simulators and waveform viewers
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Experience or coursework in object-oriented programming
Nice-to-haves
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Experience with memory systems
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Scripting languages (shell, Perl, Python, Ruby)
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Experience building validation environments with constrained-random and coverage-driven stimulus
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UVM, SystemVerilog assertions, Formal Verification
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Familiarity with GPU architectures and graphics APIs (OpenGL, Vulkan, Metal)
Location & work type
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Location: not specified
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Work type: full-time (on-site/on-location details not provided)
Full Description
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. Are you naturally curious about the gritty details of how everything works? Do you have an interest in finding flaws in algorithms and designs? Have you wondered about what it takes to verify sophisticated systems consisting of tens of billions of transistors? Do you love working with both hardware and software? If so, then we’d love to have you join our extraordinary team of GPU verification engineers at Apple! You’ll learn and work with innovative tools and methodologies to verify our high performance and low power graphics processors. You'll be responsible for block and sub-system level pre-silicon RTL verification. You will also support the top and post-silicon validation teams in ensuring the successful integration of our IPs into the full system. Together, you and your team will contribute to providing unparalleled products to hundreds of millions of loving customers world-wide.
DESCRIPTION
As a Graphics Core Hardware Verification Engineer, you will be tasked with the
following: - Use hardware description languages (Verilog), hardware verification languages (SystemVerilog/UVM), and logic simulators to verify sophisticated GPU RTL designs. - Participate in design reviews and assist with test plan creation.
- Assist with architecting test benches. - Develop sophisticated stimulus
- components using constrained random and coverage driven principals. - Develop
- advanced checking components using techniques such as reference models,
- scoreboards and SV assertions. - Run simulations and debug issues across
- hardware and software. - Perform coverage analysis and participate in DV code
- reviews.
MINIMUM QUALIFICATIONS
Experience or coursework in computer architecture. Experience or coursework in digital design/verification. Experience or coursework with object oriented programming languages. Experience or coursework using HDL simulators and waveform viewers. BS Required.
PREFERRED QUALIFICATIONS
Experience or coursework in memory systems. Familiarity with scripting languages (shell, Perl, Python, Ruby). Experience building validation environments using constrained random and coverage driven stimulus. Experience using UVM to build test bench components. Familiarity with SystemVerilog assertions and Formal Verification. Familiarity with GPU architecture - OpenGL, Vulkan, Metal. Able to share ideas and collaborate under aggressive schedules.