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GPU Design Verification Engineer

Apple Santa Clara, California, United States

onsite
Posted Feb 17, 2026

Role & seniority: GPU Design Verification Engineer (seniority not explicitly stated)

Stack/tools: VHDL/Verilog; SystemVerilog; HDL simulators; waveform viewers; UVM (preferred); verification test benches; scripting (Perl, Ruby, Shell); Makefiles

Top 3 responsibilities

  1. Develop verification plans in collaboration with design leads/architects

  2. Build/maintain portable verification test benches and environments; generate directed and constrained random tests; run simulations and debug issues

  3. Create functional coverage points, analyze/close coverage gaps, and automate verification flows for block-level verification

Must-have skills

  • BS degree with minimum 3 years’ experience

  • Background in CPU or GPU architecture

  • Experience developing unit/cluster-level test environments and bring-up/debug of complex designs

  • Proficiency with SystemVerilog; HDL simulators and waveform viewers

Nice-to-haves

  • Experience with GPU unit testing; understanding of the Graphics Pipeline

  • Familiarity with verification methodologies (e.g., UVM); defining/closing coverage

  • Solid software skills: Perl, Ruby, Shell scripting, Makefiles

  • Location & work type: Not specified in the description; location and work-type details are not provided.

Full Description

Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC)! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices! The GPU Design Verification Engineer will be responsible for the pre-silicon RTL verification of sub-units in the Apple GPU. This includes deep understanding of the micro-architectural details of their block and how it works within the broader GPU design.

DESCRIPTION

In this role you will: - Develop verification plans in coordination with design leads and architects. - Build and maintain portable verification test bench components and environments. - Generate directed and constrained random tests. - Run simulations and debug design and environment issues. - Create functional coverage points, analyze coverage, and improve test environment to target coverage holes. - Create automated verification flows for block verification. - Apply knowledge of hardware description languages (VHDL/Verilog) to verify complex designs. - Work with other block, subsystem and chip level engineers to ensure seamless verification flow.

MINIMUM QUALIFICATIONS

Background in CPU or GPU architecture Experience developing unit or cluster level test environments Experience with driving bring up and debug of complex designs Experience with verification languages such as SystemVerilog Experience with HDL simulators and waveform viewers BS + minimum of 3 years of experience

PREFERRED QUALIFICATIONS

Experience with GPU unit testing highly desired Understanding of the Graphics Pipeline a plus Experience defining and executing unit level test plans Experience with common verification methodologies such as UVM Experience defining coverage space, writing coverage and coverage closure Solid fundamental software and programming skills Experience with Perl, Ruby, Shell scripting, Makefiles

VHDLVerilogSystemVerilogUVMPerlRubyShell ScriptingMakefilesRTL VerificationMicro-architectural DetailsTest Bench DevelopmentConstrained Random TestsFunctional CoverageHDL SimulatorsWaveform ViewersGPU Architecturemulti-location

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