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Graphics (GPU) Design Verification Engineer

Apple Austin, Texas, United States

onsite
Posted Feb 17, 2026

Role & seniority

  • GPU Design Verification Engineer (Silicon Engineering, GPU Shader Core), focusing on Unified Shader Core (USC) verification for Apple GPUs

Stack / tools

  • SystemVerilog (OO infrastructure), C++

  • UVM/OVM verification methodologies

  • HDL simulators and waveform viewers: IES, VCS, DVE, Verdi, etc.

  • Object-oriented functional models, constrained random test generation

  • Scripting: Python, Ruby, Perl (nice-to-have)

Top 3 responsibilities

  • Develop, execute, and report progress on verification test plans for one or more GPU features

  • Coordinate shared verification infrastructure with other DV teams; create/maintain UVM-based test benches and environments

  • Create/maintain OO functional models of the design; develop constrained random test suites; run simulations; debug design/test issues; analyze functional coverage and close coverage holes

Must-have skills

  • BS + 3 years of Design Verification experience (GPU/CPU architectures or equivalent complex IP)

  • Experience developing OO infrastructure in SystemVerilog or C++

  • Proficiency with HDL simulators and waveform viewers (e.g., IES, VCS, DVE, Verdi)

Nice-to-haves

  • MS + 3 years DV experience; GPU or SIMD architectures

  • Verification methodologies (UVM/OVM)

  • Scripting fluency (Python, Ruby, Perl)

  • Debugging complex logic and OO software; driving specs/sign-off checklists and reviews

  • Strong communication and cross-team collaboration; ability to manage multiple priorities under tight schedules

Location

Full Description

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!

DESCRIPTION

Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central,

fully programmable hub of Apple's world-class GPUs. In this role you will: - Develop, execute and report progress on test plans for one or more GPU features

  • Coordinate the development of shared verification infrastructure with other DV
  • teams - Create and maintain UVM-based verification test bench components and
  • environments - Create and maintain Object-oriented functional models of the
  • underlying design - Develop comprehensive constrained random test suites - Run
  • simulations and debug design and test environment issues - Create & analyze
  • functional coverage, enhance the test environment to target coverage holes -
  • Work with GPU µArch & Design teams on defining features and improving design
  • modularity

MINIMUM QUALIFICATIONS

BS + 3 years of relevant Design Verification experience Background in CPU or GPU architectures, or equivalently complex IPs Experience developing Object Oriented infrastructure in System Verilog or C++ Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)

PREFERRED QUALIFICATIONS

MS + 3 years of relevant Design Verification experience Experience with GPU or SIMD architectures Experience with verification methodologies like UVM/OVM Familiarity with scripting languages such as Python, Ruby, or Perl Expertise in debugging highly complex logic designs and Object Oriented software Experience in driving the completion of specifications, sign-off checklists, and reviews Excellent communication skills and ability to collaborate effectively with multiple teams Ability to manage multiple priorities under strict schedule deadlines

Design VerificationGPU ArchitecturesShader CoreUVMSystem VerilogC++HDL SimulatorsVCSDVEVerdiConstrained Random Test SuitesFunctional CoverageDebuggingMicroarchitectureObject OrientedPythonmulti-location

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